Merchant's Quest
This is a 2D roguelike RPG, where the goal is to beat the boss in the castle. You can walk straight in if you want, but you might need some gear first. The only problem, none of the merchants are being very honest about the products they're selling.
Delve into the dungeon to earn gold and level up so you can afford those merchant's fees and beat the boss. Don't delve too deep without going back to shop for new gear or you'll never get a chance to spend all that gold.
Controls
WASD or Arrowkeys - movement
E - Interaction
ESC - opens menu
Credits:
thedarkmagi - Dungeon generation & character movement. Dungeon, castle and overworld tilesets
WiddifulSA - combat system, stat system, UI, enemy design
bruinsee - inventory system, shop system <- those systems UI, transition shader, camera system
Kalobrienz - Character Art and Town buildings Kal's art made for this jam
ClarkMelodies - All music and SFX
Kenney - Font
Status | Prototype |
Platforms | HTML5 |
Authors | thedarkmagi, widdiful, JestyJam |
Genre | Role Playing, Adventure |
Made with | Piskel, Adobe Photoshop, Unity |
Tags | 2D, Dungeon Crawler, Fantasy, JRPG, Perma Death, Pixel Art, Procedural Generation, Roguelike |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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You should increase text speed